﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TimScripts.BF4Rcon
{
    public enum MapName
    {
        [MapInformation("MP_Abandoned", "Zavod 311")]
        Zavod,

        [MapInformation("MP_Damage", "Lancang Dam")]
        LancangDam,

        [MapInformation("MP_Flooded", "Flood Zone")]
        FloodZone,

        [MapInformation("MP_Journey", "Golmud Railway")]
        GolmudRailway,

        [MapInformation("MP_Naval", "Paracel Storm")]
        ParacelStorm,

        [MapInformation("MP_Prison", "Operation Locker")]
        OperationLocker,

        [MapInformation("MP_Resort", "Hainan Resort")]
        HainanResort,

        [MapInformation("MP_Siege", "Siege of Shanghai")]
        SiegeOfShanghai,

        [MapInformation("MP_TheDish", "Rogue Transmission")]
        RogueTransmission,

        [MapInformation("MP_Tremors", "Dawnbreaker")]
        DawnBreaker,

        [MapInformation("XP1_001", "Silk Road")]
        SilkRoad,

        [MapInformation("XP1_002", "Altai Range")]
        AltaiRange,

        [MapInformation("XP1_003", "Guilin Peaks")]
        GuilinPeaks,

        [MapInformation("XP1_004", "Dragon Pass")]
        DragonPass,

        [MapInformation("", "Unknown")]
        Unknown = -1
    }
}
